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Sunday, March 28, 2021

Iron Bound

Iron Bound Profession requires a Con of 3, an armor skill of  1, and a weapon skill of 1.

Originally these warriors were wrapped in iron armor to protect themselves. Now they are the masters

of Heavy armor constructed of any material but the name stuck.

Level 1(Stand Firm) Minor action  increase armor skill by Iron Bound profession level.

Level 2 Iron Bound add iron bound level to Con saves or contests of skill.

Level 3 (Stand Firm) Minor action  also increase piercing attack cost by Iron Bound profession level.

Level 4 (Stand Firm) Minor action  also increases armor value by Iron Bound profession level.

Level 5 (Deflection) Re-Action reduce a critical attack on you by Iron Bound profession level.


 

Sunday, March 14, 2021

Guardian profession

 Guardian profession

Guardian Profession requires a Str of 3, a shield or buckler skill of  2, armor skill of 1 and a Con of 1

Your shield is your life, with it none can hurt you or those in you care. You will carry your shield until one day it carries you.

Level 1 (Shield Wall) Minor action Defense is increased by Guard profession level.

Level 2 (Guard) ready shield as 1 lower action.

Level 3 (Shield Wall) also adds Guardian level to Armor Rating

Level 4 (Blade Shield) minor action add Guardian level to damage with a shield.

Level 5 (Together) Re-Action make an attack on an adjacent enemy roll with disadvantage.



Saturday, February 27, 2021

Archer Profession

 Archer Profession


Archer Profession requires a Dex of 3, bow or crossbow skill of 2, a perception skill of  2 and  a Int of 1.

Nothing escapes the Archer's notice, every shot the breeze, humidity and even the spin of the earth is accounted for to ensure accuracy.   

Level 1 (Keen Eye) Minor action, aim action increased by Archer Profession level.

Level 2 (Quick Reload) Ranged weapons reload reduced by 1 level.

Level 3 (Keen Eye) now adds Archer Profession level to critical severity. 

Level 4 (Keen Eye)   now adds Archer Profession level to damage.

Level 5 (Alert) Archer can use re action to attack one target.

Sunday, February 21, 2021

Dance Fighter Profession

 

Dance Fighter Profession:

Dance Fighter Profession requires a Dex of 3, a Cha of 1, dancing skill of 1, acrobatics of 1, seduction skill of 1 and a weapon skill of 1.

The flowing rhythmic movements of the dance fighter focuses the warriors chi to aid in combat.

Level 1 (Wali Attack) Minor action, focuses the Chi of the Dance Fighter into their attack adding dance fighter level to the damage dealt with the attack.

Level 2 (Ginja) Dance Fighters fluid movement allows them to take a 5 foot steep as a free action.

Level 3 (Wali Attack) now adds dance fighter level to critical severity. 

Level 4 (Bali Defense) as a re-action add Dance Fighter Level to defense for one attack. Costs 4 mana.

Level 5 Master of Chi- Dance Fighter can cast increase melee weapon damage spell at Dance Fighter Level.


Grand Artificer

 ARTIFICER LEVEL 5 THE GRAND ARTIFICER: Requires the Arcane skill. After Preparation

time has been completed an Arcane skill roll is made base difficulty 13. Equipment quality, work

area and assistants can positively or negatively modify this roll. If successful after the Ritual time

the Artificer will have the results based on the table below. A failure results in bad batch costing

time and resources to the Artificer. A critical failure will result in 1d6 damage X critical severity

from an explosion.



Artificer

 ARTIFICER LEVEL 4 THE ARTIFICER: Requires the Arcane skill. After Preparation time has

been completed an Arcane skill roll is made base difficulty 13. Equipment quality, work area and

assistants can positively or negatively modify this roll. If successful after the Ritual time the Artifi-

cer will have the results based on the table below. A failure results in bad batch costing time and

resources to the Artificer. A critical failure will result in 1d6 damage X critical severity from an ex-

plosion.











Rune Carver

 ARTIFICER LEVEL 3 THE RUNE CARVER: Requires the Symbology skill. After Preparation

time has been completed an Symbology skill roll is made base difficulty 13. Equipment quality,

work area and assistants can positively or negatively modify this roll. If successful after the Ritual

time the Artificer will have the results based on the table below. A failure results in bad batch cost-

ing time and resources to the Artificer. A critical failure will result in 1d6 damage X critical severity

from an explosion.                

 

Rune  

Preparation Time 

Ritual Time 

Enchant point 

Cost 

Effect 

Heroism 

1 day 

10 days 

1 

+1 Damage 

Accuracy 

1 day 

 

10 days 

 

1 

+1 Skill level 

Armor 

1 day 

 

10 days 

 

1 

+1 Armor Rating 

Terror 

1 day 

 

10 days 

 

1 

-1 Defense to target for 1 round 

Critical Severity 

1 day 

10 days 

 

1 

+1 Critical Severity 

Defense 

2 days 

20 days 

 

2 

+1 Defense 

Life Leech 

3 days 

30 days 

 

3 

Gain Critical success severity as hit points 


Rune Quality 

Difficulty 

Time Increase 

 

Cost 

Silver 

Cost Enchant 

Effect 

Major 

15 

X3 

 

X3 

X2  

X2 Rune effect 

Superior 

17 

X5 

 

X10 

X3  

X3 Rune effect 

Legendary 

20 

X20 

X100 

X4 

X4 Rune effect