Effect: is the game effect of the spell, damage, healing, movement reduction, or other effect. The effect is X the degree of casting.
Duration: is how long the spell lasts in rounds. Instant spells have no duration and most other spells duration is degree rounds.
Save: is the skill or attribute check required to remove the spell effect. Save are always rolled at the end of target’s round.
Success: is the target require for a successful casting of the spell. Some spells are active checks or opposed checks.
Prerequisite: are the requirements that an individual must have before spending a training point to acquire the spell.
Spell Power: is the level at which the caster casted the spell. On a successful casting of any spell e record the casters roll as the spell power for future saves.
Willpower Effect: the caster’s willpower is added to the final calculation on all Effects. IE.. 3d6 damage +WP, 2d3 healing +WP, or 6 imped movement +WP.
Failed Spell: if the caster fails a spell roll only the mana cost of the spell occurs.

No comments:
Post a Comment