ARTIFICER LEVEL 2 THE INSCRIPTIONIST: Requires the Inscription skill. After Preparation
time has been completed an Inscription skill roll is made base difficulty 13. Equipment quality,
work area and assistants can positively or negatively modify this roll. If successful after the ritual
time the Artificer will have the results based on the table below. A failure results in bad batch cost-
ing time and resources to the Artificer. A critical failure will result in 1d6 damage X critical severity
from an explosion.
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