TRAINING POINTS
Each new character starts with 15 training points to spend on skills or profession abilities.
Further advancement of attributes, profession abilities and skills are done using training points. Training points are awarded at either the end of an adventure session or if using level system when enough experience is gained for the next level.
SKILLS
Skills cost 1 training point per level up to 3rd skill level, a new character can not start with a skill higher than 3. The maximum level any skill can reach is 9. A character can attempt any skill in the rule book as an untrained roll. Untrained skill attempts are made with a –3 modifier. Skills have an assigned profession for meeting profession ability requirements. R=Rogue, W=Warrior, M=Mage and P=Priest. Skills also have an attribute assigned that attribute level is added to the die roll when attempting an active skill roll to effect the circumstances.
SKILL COSTS:
Skills 1-3 cost 1 training point each
Skills 4 –6 cost 2 training points each
Skills 7 –9 cost 3 training points each
To go from a Sword Skill 0 to a Sword Skill 6 would cost 3 (1 for each level 1-3) + 6 (2 for each level 4-6) for a total cost of 9 training points.
No comments:
Post a Comment