WEAPON DAMAGE:
All melee weapons and range weapons use d6 for damage. Damage is the weapons base damage plus the level of the attribute the weapon requires for use. IE… Straven a Dex 3 hits with a dagger doing 1d6-1 + 3 (Dex)= 1d6 +2 , 4+2 =6 hit points of damage.
Exploding Damage: is a result of the destructive power of certain weapons or the result of a critical hit (see Adventure Book, critical combat success). Exploding damage is not the result of an explosion, but from the ability to inflict massive trauma from the weapon.

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