Heraldry (W/Int): Training in how coats of arms are devised, described and regulated. Passive: based on skill level the individual knows all houses and lords. Active: a success full .check will grant identification and general knowledge of those that use the standard identified
Herbology (M/Int): Training in plants and herbs to be used in treatment of illness, infections and disease. Active a successful check allows the creation of an antidote for poison or a cure for a disease or injury. (Heals 1d6 + herbology )
Hiding (R/Int): Training in concealing an object from sight. Active each level of hiding adds 1 to a contest of skills check when hiding an object from another’s perception.
Incite (R/Cha): Training in encouraging or stirring up violent or unlawful behavior. Active each level of Incite adds 1 to any oratory attempt to stir up a crowd.
In-Sight (R/Int): Training in reading of body language, inflections, and voice to determine if a person is sincere or being deceptive.
Initiative (R/Dex): Training in assessing situations and taking quick action. Passive: each level of initiative training adds plus 1 to Initiative roll at the beginning of each encounter.
Intimidate (W/Cha): Training in using fear to force others to do you will. Active gain advantage on the next skill check you use on an intimidated opponent.
Investigate (R/Cha): Training in systematic inquiry to discover and examine facts so as to estab lish the truth of a situation.
Knife: (W/Dex): Training in the care and use of close combat Knives. Passive: care for the weap on and each level of knife training adds 1 to the combat roll when that weapon type is used.
Lance (W/Str): Training in the care and use of mounted combat lances. Passive: care for the weapon and each level of lance training adds 1 to the combat roll when that weapon type is used.
Leadership (W/Cha): Training in the management, guidance, and direction of a group of peo ple. Passive: each level of leadership adds 1 to morale rolls of a group under his direct command. Active grant target advantage on next skill roll. TN ()DBGM)
Lock Picking (R/Dex): Training in the art of manipulating the components of the lock device to open it without the use of a key.
Mace (W/Str): Training in the care and use of close combat maces or clubs. Passive: care for the weapon and each level of mace training adds 1 to the combat roll when that weapon type is used.
Meditation (M/WP): Training in reaching a heightened awareness through, breathing, contem plation and reflection. Active a successful role will restore Int + meditation skill level mana to a mage. Takes at least one hour of undisturbed time. Sleep is an auto success.
Military (W/Int): Training in the art of war, strategy and tactics. Passive: Each level of military training adds 1 to mass combat rolls. Active: a successful military role grants advantage on the next mass combat roll.
No comments:
Post a Comment