SKILL LIST
Acrobatics (R/Dex): Training in the performance of spectacular complex feats of agility. Passive add 1 to you defense the next combat round if you make a successful acrobatics roll as part of a move action last round.
Alchemy (M/Int): Training in the formulas and creation of magical potions. Required for lvl 1 Artificer.
Animal Handling (W/Cha): The general ability to provide for the welfare and treatment of do mestic animals. Passive: set a picket line, feed animals, and use of a domesticated animal. Active: treat a sick animal, preform animal husbandry, and claim a spooked domesticated animal.
Armor Training (W/Con): Training in the care and wearing of armor. Passive: routine mainte nance on armor, fitting armor, and each level of armor training reduces armor penalty by 1.
Arcane (M/Int): Training in the secret mysteries of creating magical items. Required for lvl 4 Ar tificer.
Area Knowledge (M/Int): Training in one particular field of study. The character knows the his tory and culture of the chosen area. When a character chooses this skill he must pick the particu lar area. IE… City of Dunsburg knowledge., Black wood forest knowledge.
Athletics (W/Str): Training in performing physical feats, running, jumping lifting.
Axe (W/Str): Training in the care and use of close combat axes. Passive: care for the weapon and each level of axe training adds 1 to the combat roll when that weapon type is used.
Black Powder Weapon (W/Dex): Training in the care and use of black powder weapons. Pas sive: care for the weapon and each level of black powder weapon training adds 1 to the combat roll when that weapon type is used. * not available at first level.
Bow (W/Dex): Training in the care and use of ranged combat bows. Passive: care for the weap on and each level of bow training adds 1 to the combat roll when that weapon type is used.
Brawling (W/Str): Training in unarmed combat. Passive each level of Brawling adds 1 to the combat roll when no weapon is used.
Buckler/Cloak (R/Dex): Training in the care and employment of a buckler or cloak as a defen sive measure. Passive add 1 to defense, add 1 for each level of buckler skill to offensively attack with a cloak or a buckler.
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