Defense: Represents the target number needed to score a hit when attacked by an opponent. = Dexterity +10 + modifiers - Amor penalty.
Movement: Represent how far the character can move in 1 round in yards. = (Dexterity + 10/2) +- modifiers - Armor penalty.
Hit points: Represent how much damage a character can with stand before dying. = Constitution +20 +- modifiers. +1d6
Mana points: Represents the magical, mystical or divine energy available to cast spells or use magic items. = Intelligence + 10 +- modifiers +1d3.
Armor Rating;: Represents how much damage the characters armor deflects from each source of damage. (consult armor chart)
Armor Penalty: Represents how encumbered the characters is, armor bestows (consult armor chart) an Armor Penalty that reduces Defense,
Movement and all skills rolls by the armor penalty value - armor training skill.
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