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Saturday, February 20, 2021

SECONDARY ATTRIBUTES

 




S
ECONDARY ATTRIBUTES

Defense: Represents the target number needed to score a hit when attacked by an opponent. =  Dexterity +10 + modifiers - Amor penalty. 

Movement: Represent how far the character can move in 1 round in yards. = (Dexterity + 10/2)  +- modifiers - Armor penalty. 

Hit points: Represent how much damage a character can with stand before dying. = Constitution  +20 +- modifiers. +1d6 

Mana points: Represents the magical, mystical or divine energy available to cast spells or use  magic items. = Intelligence + 10 +- modifiers +1d3.  

Armor Rating;: Represents how much damage the characters armor deflects from each source of  damage. (consult armor chart) 

Armor Penalty: Represents how encumbered the characters is, armor bestows (consult armor  chart) an Armor Penalty that reduces Defense,

Movement and all skills rolls by the armor penalty  value - armor training skill. 

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