Morale (W/Int): Training in the sustaining of confidence, discipline and zeal of a group. Ac tive: a successful morale role grants advantage on the next morale role.
Navigation (R/Int): Training in accurately ascertaining one’s position and planning and follow ing a route. Passive can travel known routes and areas. Active a successful role indicates the char acters current location or the best route in unfamiliar territory.
Perception (R/Int): Training in observance of ones surrounding. Passive character notices im portant details with difficulty below 10 +skill level.
Performance (R/Cha): Training in staging and presenting forms of entertainment.
Persuasion (R/Cha): Training in changing a person or groups attitude or behavior toward an event, idea or person.
Pick Locks (R/Dex): Training in opening locked devices. Required for lvl 2 Thief.
Pick pockets (R/Dex): Training in removing valuables from someone’s person with out their knowledge. Required for lvl 1 Thief.
Poison (R/Int): Training in the creation and use of poisons. (see creation chart)
Polearm (W/Str): Training in the care and use of close combat polearms. Passive: care for the weapon and each level of polearm training adds 1 to the combat roll.
Public Speaking (P/Int): Training in the act of speech to an audience to inform or influence them to a desired behavior.
Religion (P/Int): Training in the beliefs and ideals of the supernatural beings controlling the world.
Research (M/Int): Training in systematic investigation of materials and sources to establish facts and reach conclusions.
Riding (W/Dex): Training in the use of domesticated animals as a means of travel. Passive: use a domesticated animal for travel, add 1 to any dex rolls involving a mount.
Searching (R/Int): Training in looking through an area to find something missing or hidden.
Script (M/Int): Training in written characters used to create magical scrolls. Required for lvl 2 Artificer.
Symbology (M/Int): Training in the study and use of symbols to create magical runes. Re quired for lvl 3 Artificer.
Seduction (R/Cha): Training in enticing a person to engage in the act of sexual intercourse.
Seeing (R/Int): Training in active vision and recognizing what elements are of im portance .Passive each level of Seeing adds 1 to active perception checks requiring visual.
Self-Control (W/WP): training in the controlled expression of one’s emotions or desires. Passive: adds 1 to any check that would alter one’s desires. Active: a successful roll will break any effect that forces the individual to act out of character.
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